WebGPU Ray Marching Engine — Alpha

VOXRIFT

Voxel Worlds Rendered in Real-Time

A ray marching graphics engine running on WebGPU. Explore procedural voxel terrain directly in your browser — no downloads, no installs.

PLAY NOWFree — Runs in browser
WebGPURay MarchingVoxel Engine
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The Engine

Ray Marching

Signed distance field rendering powered by WebGPU compute shaders. Real-time volumetric voxel graphics.

WebGPU Native

Built on the next-generation graphics API. GPU-accelerated rendering with zero plugins required.

Voxel Worlds

Procedural terrain generation with infinite possibilities. Cubes, terrain, and dynamic geometry.

Zero Install

Runs entirely in your browser tab. Click play and you're inside the world in under 2 seconds.

How It Works
01

Click Play

Hit the button. WebGPU initializes your GPU pipeline in milliseconds. No forms, no friction.

02

Enter the World

The ray marching engine renders a voxel landscape in real-time. Move with WASD and mouse to explore.

03

Explore & Discover

Navigate procedural terrain with cubes, pillars, and rolling hills — all computed on your GPU.

voxrift engine status

$ ······· voxrift --status

renderer ·· WebGPU Ray Marching

pipeline ·· Compute → Fragment → Present

sdf_ops ·· union, smooth_union, subtract

terrain ·· Procedural Voxel (Noise-based)

camera ·· First-Person + Orbit

platform ·· Browser (No install)

$ Ready

Enter the Rift

One click. Instant voxel world. Rendered on your GPU.

PLAY NOW