Voxel Worlds Rendered in Real-Time
A ray marching graphics engine running on WebGPU. Explore procedural voxel terrain directly in your browser — no downloads, no installs.
Signed distance field rendering powered by WebGPU compute shaders. Real-time volumetric voxel graphics.
Built on the next-generation graphics API. GPU-accelerated rendering with zero plugins required.
Procedural terrain generation with infinite possibilities. Cubes, terrain, and dynamic geometry.
Runs entirely in your browser tab. Click play and you're inside the world in under 2 seconds.
Hit the button. WebGPU initializes your GPU pipeline in milliseconds. No forms, no friction.
The ray marching engine renders a voxel landscape in real-time. Move with WASD and mouse to explore.
Navigate procedural terrain with cubes, pillars, and rolling hills — all computed on your GPU.
$ ······· voxrift --status
renderer ·· WebGPU Ray Marching
pipeline ·· Compute → Fragment → Present
sdf_ops ·· union, smooth_union, subtract
terrain ·· Procedural Voxel (Noise-based)
camera ·· First-Person + Orbit
platform ·· Browser (No install)
$ Ready
One click. Instant voxel world. Rendered on your GPU.
PLAY NOW